Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.
To truly master the genre, you must stop looking at units as ‘characters’ and start viewing them as numerical investments.
The Ticking Clock
This generation rate is constant for both players, meaning the total amount of energy distributed during a match is perfectly identical.
If your bar reaches 10 and you do not play a card for 2. Here’s more regarding tower rush check out our own webpage. 8 seconds, you have permanently lost one unit of energy that you can never recover.
- Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.
- Play faster.
- Punish them.
Calculating Positive Trades
The entire goal of defensive play is to execute ‘positive elixir trades’, where you spend less energy to destroy a push than the opponent spent to create it.
If you consistently make negative trades, you will eventually find yourself trying to defend a massive push with absolutely zero elixir in your bar.
| Economic Strategy | The Math |
|---|---|
| Pulling Aggro | Using a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K.A across the map until both Princess towers shoot it to death; +3 profit |
| The Spell Value Check | Waiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit |
Playing the Math
You should always know exactly who is ‘up’ in elixir at any given moment.
Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.