General

Understanding Elixir Math in Tower Rush

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Players who treat the game purely as a test of reflexes will inevitably hit a skill ceiling they cannot break without learning the underlying mathematics.

To truly master the genre, you must stop looking at units as ‘characters’ and start viewing them as numerical investments.

The Ticking Clock

The only way one player can mathematically gain an advantage is if the other player ‘leaks’ elixir by sitting at the maximum cap of 10.

If your bar reaches 10 and you do not play a card for 2.8 seconds, you have permanently lost one unit of energy that you can never recover.

  • Never sit at 10 elixir unless you are waiting for a very specific enemy push to cross the river.
  • In double elixir, the leakage happens twice as fast.
  • If the opponent leaks 3 elixir at the start of the match, launch an aggressive push instantly.

Winning the Economic War

You did not damage their tower, but you won a massive mathematical victory that will snowball into a tower later in the match.

Conversely, if you panic and use a Rocket (6 elixir) to kill a Princess (3 elixir), you have suffered a -3 negative trade.

Pro Move How it Works
Pulling Aggro Using a 1-elixir Skeleton to pull a 4-elixir Mini P.E.K.K. If you have any thoughts concerning exactly where and how to use tower rush, you can call us at our webpage. A across the map until both Princess towers shoot it to death; +3 profit
Multi-Targeting Waiting until the opponent places three different support troops near their tower before dropping the Rocket, destroying 12 elixir with 6; +6 profit

Tracking the Numbers

You should always know exactly who is ‘up’ in elixir at any given moment.

Launch your win condition, support it with a spell, and watch them fail to defend because they simply do not have the currency to buy troops.

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