While upgrading individual unit cards is the primary focus of combat, managing your overarching account level is equally critical.
This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.
The Primary Source: Upgrading Cards
Every time you spend gold to increase a card’s level, you are rewarded with a burst of experience points.
Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.
- Farm masteries in casual modes.
- A high-level tower means nothing if your spells are weak.
- Farm it relentlessly.
XP Through Generosity
This is a massive progression error; donating provides both gold and crucial experience points instantly.
You are essentially converting cards you will never use into base hitpoints and currency.
| Donation Type | XP Reward |
|---|---|
| Common Cards | Small amount of XP per card, but you can donate hundreds of them daily |
| Fireballs, P. If you have any concerns pertaining to where and how you can use tower rush, you could call us at the site. E.K.K.A | Large burst of XP, but highly limited in how many you can give |
The Margin of Victory
In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.
Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.