Obsidian has had a rocky history, sometimes needing to crowdfund its games to get their development started. Now it’s in a very different place with Microsoft’s help. Frankly, it’s great to see someone as influential in the game industry as Microsoft acknowledging what Obsidian is capable of and giving it a much greater level of stability to help develop its ga
Following the release of Final Fantasy 7 Remake last year as well as the Intergrade DLC and the PS5 version only recently, many assumed Square Enix would at least be willing to show off what’s next for Cloud, Tifa, and the rest of the crew. Tetsuya Nomura has revealed that the development team has moved on to Part 2, though details continue to be scarce leaving many fans to speculate and theorize how the experience could cha
Although these features mostly add extra opportunities for immersion, sometimes the lack of them directly detracts from player immersion in the game. In Skyrim a player can kill an enemy then drag their corpse out of sight to prevent another enemy from going on the alert. This doesn’t come with any special animation like players will find in Dishonored or recent Far Cry games. In fact, the bodies in Skyrim will ragdoll, making them look more than a little silly. Nonetheless, there is an underlying logic, and players are given the ability to engage with their environment in less traditional ways than just combat or dialo
Avowed combat Guide is set in the same world as Obsidian’s Pillars of Eternity CRPGs . In Pillars of Eternity , some dungeons are not designed to be completed in a single run through. In the first game, for example, players come across the 15 story “mega-dungeon” the Endless Paths of Od Nua, which gets progressively more difficult the further the player descends, requiring them to return throughout the story. Avowed could find success combining elements of Skyrim ‘s and Pillars of Eternity ‘s dungeon des
A lot of talk around Grounded involves what it means for future games. It seems to be a good testing ground for things like enemy AI, as Obsidian creates intelligent enemies in the game’s wide range of bugs and other animals. Obsidian isn’t generally known for survival games like Grounded, either, so the positive feedback it’s received on the game bodes well for further Obsidian experiments. Grounded is teaching Obsidian a lot that it can potentially use. While current Grounded updates are focused on polishing the game, odds seem good that even when the game officially launches, Obsidian will have more large-scale updates and additions to offer its player b
Though it sometimes leads to silly outcomes, Bethesda’s physics engine allows for the kind of small details that make its open worlds feel extra immersive. BioWare RPGs draw players in with a strong central narrative, but not games like The Elder Scrolls . Many open-world RPGs rely on the player immersing themselves in the world by making their own character, creating their own backstory, and setting their own goals. This reliance on the player to immerse themselves in the game makes these kinds of details hugely impactful, and for all its merits, The Outer Worlds proved comparatively poorer without t
The Outer Worlds saw Obsidian Entertainment dive into the world of first-person RPGs for the first time since Fallout: New Vegas released back in 2010. Many fans of the developer saw the release of a first-person satirical sci-fi game as a direct aim at Bethesda and Fallout ‘s spot in the RPG market. With Obsidian’s first-person fantasy game Avowed on the way, many now see the studio making a similar move to fulfill the desire Bethesda fans have for a new Elder Scrolls g
Skyrim ‘s dungeons are not poorly designed by any means, but it isn’t long into the game before they begin to get somewhat predictable. A large Nord tomb will almost always begin with winding underground crypts leading to a larger cave system, which in turn leads to a “puzzle” door which can only be opened with a Dragon Claw . Beyond the door is a final fight, a world wall, and a conveniently placed secret door which leads right back to the entra
When Obsidian returned to CRPGs with released like Pillars of Eternity and its sequel, the hope was likely to help revive and occupy a large portion of the CRPG market following the success of games like Wasteland 2 . Although the Pillars of Eternity games were critically successful, however, the studio was still struggling commercia
Obsidian fans should get excited about the state of the studio. It’s determined to push out a lot of new projects, and experimental ones like that. The Outer Worlds ‘ incredible claim that no NPC has to live for players to beat the game proves that Obsidian wants to try bold new things. Obsidian’s future isn’t just packed with new games; it’s packed with new ideas that’ll help Obsidian grow as a stu
As for Final Fantasy , the franchise had a couple of announcements like Stranger of Paradise: Final Fantasy Origin , but none were on the scale of Final Fantasy 16 . While this highly anticipated game was a big no show at E3, many have begun to assume that it will be included in a potential PlayStation State of Play event sometime this sum