If you fail to address these buildings quickly, the sheer volume of continuous troops will create an unstoppable tidal wave of infinite pressure.
Playing against a Spawner deck feels incredibly suffocating; you are constantly forced to react to small annoyances, preventing you from ever building your own offensive push.
Heavy Spell Removal
When cast directly on a Goblin Hut, the Poison severely damages the building itself while instantly killing the next three waves of goblins that attempt to spawn.
If you continually destroy their buildings from across the river with magic, they will never be able to accumulate the critical mass of troops required to overwhelm you.
- They do virtually no building damage and are a waste of energy.
- Wait until they place the building before cycling your spell.
- The massive damage radius will guarantee a hit on both targets.
The Bowler and the Magic Archer
The Bowler is fantastic because his massive boulder rolls in a straight line, instantly crushing the cheap spawned troops while pushing back heavier units.
By perfectly positioning the Magic Archer on your side of the river, you can shoot through the incoming wave of spawned troops to hit the Spawner building behind them.
| The Flaw | The Counterplay |
|---|---|
| Opponent drops a 7-elixir Barbarian Hut as their very first play | Instantly rush the opposite lane with a fast 5-elixir push; they will have only 3 elixir to defend and will lose the tower immediately |
| Opponent places two huts touching each other | Drop a Fireball perfectly centered to damage both huts and the Princess tower simultaneously for massive value |
Breaking the Siege Mentality
If you sit back and try to defend every single goblin individually, you will slowly lose the game to chip damage.
Tear down their buildings, and victory is yours.
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