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Drafting and Deck Building in Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.

This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.

Drafting Priorities

If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.

Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.

  • Deny them synergy.
  • Skeletons or Ice Spirits are universally useful.
  • Clog their hand with heavy, useless units.

The Art of the Bad Gift

Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.

If you realize they have drafted three heavy, expensive ground tanks, give them a fourth expensive ground unit.

Draft Choice What to Take What to Give
Fast Attacker vs Slow Building It is a reliable, cheap win condition It is incredibly expensive and easy to defend against
Spell vs Swarm You now have the perfect counter to the swarm you just gave them You instantly know one of their cards and have the exact counter ready

Embracing the Chaos

Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.

Choose wisely, and outsmart them before the match even begins.

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