In this chapter, the vote concerns whether Serenoa goes on a diplomatic visit to Aesfrost or Hyzante. This will dictate the second half of this chapter, which involves a battle and a mutually exclusive character to recru
In this walkthrough, every exploration event will be paired with tables showing what items you can acquire, Notes and Information you can learn (stored in the War Chronicle), and Conviction choice outcomes you can g
While it’s possible to enjoy a playthrough without looking ahead and planning everything out, some of you will want to know exactly how to secure the vote in your favor. Success will depend on your Convictions, but you can do things to boost your chan
In this walkthrough, the best persuasion options that you can pick are presented in tables . When chosen, these options will give you the lowest required amount of Conviction points to succeed in changing a character’s m
In Triangle Strategy, there will be multiple events that require you to make a decision using the Scales of Conviction . This involves a vote held amongst seven of your allies, who each get a say in the mat
Ultimately there is no right decision, and Triangle Strategy accommodates each narrative branch with a level of flexibility I never would have expected from the genre. One early decision has your party deciding to make a trip to Aesfrost or Hyzante for political purposes. I chose the latter, which led to me encountering unique characters and information that would have a huge impact on the events to come. If I had chosen otherwise things would have unfolded so differently, perhaps unveiling the evil plot and the motivations behind our central villains far sooner. Frederica also would have encountered her siblings, a dramatic encounter I decided to avoid because I didn’t want her feelings to suffer, knowing how delicate the situation had already become.
This battle is a little step up from the tutorial battle back in Chapter One, but it’s still not too tough. This battle is when you’re introduced to the Battle Preparation menu. Here, you can decide the placement of your units and even head to the Encampment for last-minute shopping if nee
As the player, you have a chance to sway the vote to whichever outcome you desire using dialogue choices, and possible Information gathered in past chapters. Whether or not you are successful in convincing a character to your side depends on a few thi
Some dialogue choices are locked behind having certain pieces of Information . These are acquired in exploration events and voting events by talking to NPCs and finding hidden items.
Before we get on with the vote itself, there are two Conviction choice dialogues that you can partake in by talking to Frani and Patriatte at the northern end of the bri
Don’t worry if you lack the information. The second of the two unlocked options works nearly as well. If, for whatever reason, you run into any issues, speak with Roland , who is quite softly in favor of working with Sors
Chapter Three of Triangle Strategy is the first chapter in the game to be split up into multiple parts, and it’s also the first chapter to feature a vote using the Scales of Conviction. This is a big part of the game that dictates your playthrough’s ro
The Fire Emblem series hasn’t utilized the direction units face as a game mechanic, although other strategy RPGs such as Final Fantasy Tactics do. Triangle Strategy takes after Final Fantasy Tactics by including unit direction – where players place their units is always going to be important in both Fire Emblem and Triangle Strategy , but players will have to also consider the direction their unit faces in the latter. Whenever a unit is hit from behind, they’ll take a critical hit – something players want to protect their units from and utilize when they see an enemy open
If you want to go Aesfrost, you’re going to have to convince Benedict, Frederica, Geela, and Anna to agree with your reasoning. The other three characters should not be talked to as they will already vote for
Luckily our hero isn’t alone, accompanied by his betrothed Frederica Aesfrost and Roland Glenbrook. The former is his betrothed and sibling to the rulers of Aesfrost, making her subject to racial distrust and sudden vitriol thanks to her fluorescent hair and willingness to side with the enemy. Roland is the prince of Glenbrook, and following his father’s death must hatch a plan to save his family and take back everything that was lost.
Today, you’ll be exploring the outside of Castle Wolffort intending to locate Lord Dragan. You can talk to him without ending the exploration – you don’t actually have to talk to him at all to progress – you can only end the event by pressing the Plus butt
Fire Emblem titles have dabbled in “branching paths” in the past. In Thracia 776 – a “midquel” to Fire Emblem: Genealogy of the Holy War – and Sacred Stones , players can choose between two different “paths,” or sets of chapters to complete, which change the maps they visit and characters they can recruit. But in both these games, the deviating paths eventually merge, and the games thus feature a singular ending regardless of which path they chose. Games like Fire Emblem Fates and Three Houses feature drastic story splits, but they’re each treated as their own SLG game patch notes – to the point where players must buy the different “routes” of Fates separately – and don’t have major deviations within them or different endings to unl