However, there is one highly specialized, deeply controversial archetype that completely ignores this fundamental rule: the Siege deck.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- If the X-Bow locks onto an enemy tank instead of the tower, do not overcommit.
- It provides incredible defense and stalls the game until you can launch an offensive one.
Different Flavors of Siege
While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.
The Mortar, conversely, is a slow, methodical 4-elixir cannon that lobs massive splash-damage boulders.
| Enemy Counter | How to Respond |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
The Mental Toll of Siege
Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.
It is the ultimate control archetype, demanding flawless execution and cold, mathematical precision.
If you adored this article so you would like to receive more info about tower rush nicely visit our own site.