General

NYCC 2013: The GTA V Panel Was as Hilarious and Epic as You’d Imagine

0
Please log in or register to do it.

Grand Theft Auto V set the world ablaze when it appeared, roaring onto the scene with the biggest open-world ever seen in the series. Rockstar soared back to the forefront of gaming, shouting from atop the skyscrapers and taking off into the stratosphere. In this current gaming climate of endless re-releases and remasters, it was only a matter of time that Rockstar would cave. Grand Theft Auto V was confirmed for release on Playstation 4 and Xbox One, with 1080p/30fps graphics and numerous tweaks to gameplay. But one new feature stood out: a first-person mode . For a series that’s always been a third-person endeavor, the FPS-style setup caught many gamers’ eyes, some even claiming it to make this GTA V “the definitive version.” Gta 5 Beginner Guide|Https://Gta5Play.Com/ V on PS4 and Xbox One is likely to be the definitive version of the game, but this first-person mode is a disposable and pointless inclusion, a shameless stand-in for true expansion on the already enormous open-world game.

This is it. When bad people die, they go into this game modification and are forced to live it out forever. The second Skyrim modification on our list takes a classic and nostalgic childhood symbol, the lovable Thomas The Tank Engine, and makes the toot-tooting educational symbol a horrifying, fire-breathing murderer. It’s not this blatant attack on our childhood memories that makes it horrifying, it’s the steadfast unblinking eyes and unwavering smile that make Thomas The Tank Engine one of the most horrifying things we’ve ever seen. As he toot-toots his way into your nightmares, gamers can be sure Thomas has no remorse. There are no tears. There are only tra

“After many months of designing, testing, rewriting and re-testing, we settled on the four-player structure that you will experience in the game. It took a ton of work from our programmers and mission designers to make it work at the level we were happy wi

The first question the actors were asked was how there first got involved with the game and their feelings on it. Fonteno felt that “it was an honor to be here” and Ogg reportedly said, upon seeing the script, that “ain’t nobody else doing it.” Luke elaborated on the experience itself as being “really intense and very physical.” Apparently the actors auditioning for the role took it very seriously, which is a great th

It was an incredibly strong showing for games this year with three major ‘Game of the Year’ contenders in Grand Theft Auto V , The Last of Us and BioShock Infinite all hogging the nominations. In fact, the program featured close categories throughout with Game of the Year, Studio of the Year, Best Independent Game and acting categories being especially tight ca

Trevor’s actor was also asked how he felt about the infamous torture scene, in which he replied that since “it was one of the most technical scenes [in the game] so I didn’t feel much about it.” He had to concentrate so intensely on pulling off the difficult scene that he had no time to feel outraged, upset or really any other emot

The Grand Theft Auto V panel at NYCC was a gathering of passionate fans and the amazing motion capture actors: Ned Luke who plays Michael, Shawn “Solo” Fonteno who plays Franklin and Steven Ogg who plays Trevor. The panel naturally began with a bang, as Ogg threw T-shirts into the audience, riling them up for handouts and autographs for a good several minu

It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.

For plenty of gamers who plied their trade in Grand Theft Auto 4 , Niko Bellic just wasn’t much of a relatable character. Thankfully, someone thought of a great idea – why not replace him with a giraffe, which is clearly a more relatable character for the average person. The video above demonstrates exactly why giraffes are kept in cages – because let loose, their murderous killing streak and godlike strength ascends into something far, far more horrifying. The way the giraffe’s neck stiffly defies physics, coupled with the fact that gamers are, you know, playing as a giraffe as they murder and steal cars, make this mod eerily unsettling to watch. Consider our trip to the zoo cancel

Tweets about Hatred are much more skewed, and conversation about GTA V, much discussed in the video game press, seems to paint a two-sided issues. Defense of Target’s decision as not censorship and a positive step toward equality were just as rampant, if not more so, than concerns over the kind of precedent their move set. Consider this, if it’s not censorship for Target to pull the game, what if all retailers pulled the game? It’s well within their rights, but it would achieve the exact same effect as a blatant censorship did. Thus, a de facto censorship – a universal lack of availability that’s not necessarily enforced by law.

'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List
Outdo All over The Counterpunch Wind up Beat back Pills - A Mans Perspective

Reactions

0
0
0
0
0
0
Already reacted for this post.

Reactions