Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts that there’s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build, and more. It’ll be up to Bluehole, though, to ensure that it doesn’t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it’ll strike ag
For the unaware, PlayerUnknown’s Battlegrounds or PUBG as it’s also referred to as, is the king of the battle royale genre, a game type where 100 players drop into a massive open environment and must loot, shoot, and survive. Players can play solo, with a friend, or in a squad of four as they collect gear, weapons, and armor and attempt to outlast the opposition any way they can as the map gradually forces players into increasingly confined spa
The Game Awards ‘ 2017 nominees are exactly the games you’d expect. Horizon Zero Dawn has the most nominations, up for Game of the Year, Best Game Design, Best Narrative, Best Art Direction, and lead voice actress Ashly Burch has been nominated for Best Performance. Other candidates for Game of the Year are The Legend of Zelda: Breath of the Wild , Super Mario Odyssey , Persona 5 , and most controversially, PlayerUnknown’s Battlegrounds , a game still in Early Acc
Ascent: Infinite Realm’s site also lists the character classes that the game will offer: Sorceress, mystic, warlord, assassin, and gunslinger. They appear to fit into traditional RPG archetypes of mage, healer, warrior, thief/rogue, and hunter/marksman, respectively. Given how unconventional the rest of the game seems to be, it’s a bit surprising to see rather conventional options in the character creation department. Perhaps the future reveal of subclasses (each class will have two of them) will deepen and diversify gameplay opti
When Epic Games announced that its fort-building survival title Fortnite was getting an all-new Battle Royale mode, comparisons to Bluehole’s PlayerUnknown’s Battlegrounds (PUBG) were immediately made. And in the same quick fashion, tensions also flared. Bluehole vice president Chang Han Kim commented that the developer was worried that Fornite might be replicating PlayerUnknown’s Battlegrounds gameplay , criticizing the way Epic Games had marketed the new Fornite m
Kim continued, explaining why the company was the concern. From Kim’s vantage point, and that of Bluehole as a whole, Epic Games released a game mode “that is similar to [Bluehole] that has similar elements,” and that’s a problem considering the two companies’ professional relationship. “We use Unreal Engine to develop PUBG , and we pay a large amount of royalties based on the size of our success to Epic Games,” explained Kim. “Epic Games always promoted their licensing models [saying], ‘We want to support the success of indie developers,’ and [Bluehole is] this indie developer that has been the most successful one using the Unreal Engine this year, and that’s the problem that I s
Update: Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc., said the following in an official press release sent out September 22, 2017 regarding Fortnite allegedly copying core elements of PUBG’s mode, structure, etc. (and releasing is so much quick
It is a smart move by Epic Games to release Fortnite: Battle Royale before PUBG can get to consoles. It gives console owners the ability to play a battle royale game for free, and since the original Fortnite has received a pretty positive reception, fans familiar with the franchise name will be more willing to pick it
What many gaming fans disagreed with in the original statement was the implication that Bluehole had some type of ownership over battle royale or last man standing game modes. Kim made it clear that the developer isn’t in any way claiming that. “It’s not for us to even comment,” he said. Kim then reiterated that the focus of Bluehole’s apparent frustration is Epic Games, who specifically mentioned PUBG in its marketing materials for the new gameplay m
The core concept transfers to the Xbox version, where players still play on 100-person servers and parachute in on the same main map (called Erangel). Currently the Xbox version is strictly third-person (players can change their perspective in-game though), and the gear and vehicles are the same. This version also already has the much anticipated vaulting/climbing mechanics (yes, this is a thing in 2017 we have to get excited about) and a pair of new weap
Battle Royale first-timers will hopefully enjoy the novelty of the large-scale experience and the intricacies of how encounters can play out differently every single time, and how much there is to explore in the game’s world. But for anyone who appreciates quality shooters or knows the genre well, PUBG Walkthrough on Xbox One is now the clear winner of a few other awards we’re going to make up now: the worst shooter controls on a console, the worst inventory management system on a console, and the worst performing action game on conso