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PUBG Event Pass Rewards Require Excessive Time Investment

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According to the math, in order to reach the highest rewards available to those without the Premium Pass, players have to invest as much as 2-8 hours in PUBG every single day between launch and the Pass’ end. That means that by the time people are reading this article, one day will have passed and everyone who didn’t complete their challenges won’t be able to reach level 20 without paying the $9.99 price

Although a map like Miramar is a combination of in-house and external assets, the majority of the external assets are adjusted by our artists after the fact for visuals and for optimization/performa

According to a recent post on PlayerUnknown’s Battlegrounds ‘ official Steam page, Bluehole Studio made sure to acknowledge its failings during the Event Pass’ availability by referring to all of the problems it encountered, and promised that “these issues will all be taken into consideration during future content planning.” The developer went on to thank players for their patience while working out the issues with the new system, and went on to announce the bonus XP event, saying, “But thanking you for your feedback and promising to improve in the future doesn’t help you finish your current pass, so we’ve decided to run an event to help players scrape out a few more levels before the Event Pass ends on 7/

The Battle Pass feature is an increasingly popular alternative to other forms of DLC microtransactions for “Games as a Service” titles. It’s not as expensive as splitting DLC up into individual pieces and is not as predatory as Loot Boxes, since there’s no RNG. The trade-off is that Battle Passes require a lot of time investment to earn everything, and even then players might not level a Pass up high enough to get everything. For most players, however, that risk is more than worth the benef

Taking all of this into account, it will be interesting to see if Bluehole Studio will be able to successfully implement a permanent Event Pass for PlayerUnknown’s Battlegrounds thanks to the data and feedback it received during its initial limited-time launch. If it does get incorporated correctly down the line, the feature could give PUBG a better shot at expanding its current 400 million-plus player ba

According to the announcement from PUBG Corp., all content earned through the Event Pass can’t be traded or sold. It’s unclear if the Event Pass will tie into the Crate system at all, either by rewarding Crates, Keys, or currency, but it wouldn’t be surprising if it

PlayerUnknown’s Battlegrounds has launched its very first Event Pass, the 30-day Sanhok Event Pass, and players are already incredibly frustrated. The Pass, which grants rewards to PUBG players for leveling up via daily time invested and the completion of challenges, has been shown to demand a level of commitment that can be described as excessive. Further, it may even be impossible to complete without paying for the Premium P

PlayerUnknown’s Battlegrounds is taking a page from its competitors’ playbooks this time around. PUBG Corp. announced on Tuesday the upcoming implementation of a Battle Pass system on PC, a day after implementing a similar-yet-different system on mobile. Rebranded as Event Passes, PUBG missions ‘s system will offer new opportunities at in-game content apart from the current Loot Crate system. Event Passes will launch hand-in-hand with the Sanhok map on June

For those who have been out of the loop with the latest on PlayerUnknown’s Battlegrounds , the Event Pass was originally meant to be a way for players to track progress made in-game – in a similar vein to Fortnite ‘s Battle Pass – and earn exclusive loot outside of the standard crate system. While it’s unfortunate that the feature is not working the way Bluehole Studio intended, at least the developer is offering additional XP for players’ troubles. Those interested can find the company’s details for PUBG ‘s bonus XP event be

The video and subsequent response from PUBG has left fans split over whether their frustration should be directed at the brevity of the ban or the underlying problem the game has with cheaters. Hackers frequently appear in matches, messing with actual players in order to advertise their work. The game’s anti-cheat system, BattlEye, announced back in February that they had banned over 1 million players, yet the problem persists. Towards the end of the clip, Grzesiek appeared to address the issue. “It really goes to show that PUBG, full offense to you guys, don’t give a s*** because that guy should have been banned immediately.” He doesn’t appear to notice the ir

These sorts of issues are pretty much always more complicated than the Reddit meme version of the story (“hehe XD asset flip”) so keep that in mind whenever you see someone telling oversimplified ta

Just logging in to PlayerUnknown’s Battlegrounds every day isn’t a simple thing to do for a lot of people. And according to the early discussion, it takes anywhere between 2-8 hours of playing just to earn all of that day’s experience. It’s rather audacious ask of PUBG C

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