Unlike standard cards, you generally only select one hero per deck, making that choice the most critical decision you will make.
Some commanders excel at bolstering massive swarms, while others act as unkillable, singular forces of nature.
The Bruiser/Tank Class
The most popular class for beginners is the heavy melee bruiser, designed to absorb insane amounts of punishment.
Once a fully supported bruiser connects with the enemy tower, the game is usually over in a matter of seconds.
- Positioning is key.
- Overwhelm with sheer numbers.
- Bait out the inferno tower first.
The Ranged Support Class
These commanders usually sit safely behind your towers, picking off enemy troops from a massive distance.
You must constantly protect them with cheap cycle cards or defensive buildings like cannons and teslas.
| Ability Type | Best Scenario |
|---|---|
| Stealth/Invisibility | Use right before the enemy tower locks on to reset aggro onto a nearby tank |
| Spawning | Activate when the enemy has exhausted their splash damage spells |
Choosing Your Leader
Ultimately, the best hero is the one that perfectly complements your natural tendencies and preferred deck type.
Once you find the leader that clicks with your brain, stick with them and master every single interaction.
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